API Reference

🚧 Work in Progress

This section is currently being updated to reflect the actual Function Player API and features.

Built-in Methods

When targeting a GameObject with FunctionPlayer, you get access to utility methods:

Wait(float seconds)      // Pause execution
Log(string message)      // Debug output

Parameter Support

Function Player automatically creates UI for:

  • Basic Types: bool, int, float, string, enum
  • Unity Types: Vector2/3/4, Color, AnimationCurve, Gradient
  • Custom Classes: Any [System.Serializable] class

Complete API documentation coming. For now, refer to the included documentation in the package.